Previously called Flash (and still saving with a .fla extension), Adobe Animate CC now exports to different file formats to avoid the need for the Flash player plug-in, which was buggy, battery hungry, exploited by malware such as Flashback and not available on iPads or iPhones.
Animating a stickman:
https://www.youtube.com/watch?v=_K2cH74f8MU
Using shape tweens to morph one (or more) shapes into another.
Using layers to control what changes.
Using Modify>Break apart twice on text to convert it into a shape that can tweened to create titling effects.
Rendering the melee weapon out of 3ds Max as a 24bit .png and dragging into Animate CC to use with a stickman fight animation.
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Exporting as .oam (OpenAjax Metadata) creates a zip file of the animation widget which can be inserted into a Web site using Dreamweaver or added to a WordPress site using https://wordpress.org/plugins/tumult-hype-animations/
(You can also change the extension to .zip to open the folder and edit something in the xml file or copy an asset).
Scaling your work for different devices and screen sizes
http://codetheory.in/scaling-your-html5-canvas-to-fit-different-viewports-or-resolutions/
Optimising output as HTML5 or WebGL for different devices
if (window.WebGLRenderingContext) {
webGLcanvasApp()
} else if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
html5CanvasAppFMobile()
} else {
html5CanvasApp()