There are two ways to get a real world item digitised so that you can use it in a 3D package or game engine without creating it from scratch: 3D scanning or photogrammetry.
3d scanning involves a way for the camera to measure depth, often using an infrared sensor, while simultaneously recording video. Possibly the cheapest 3D scanner can be made from a Microsoft Kinect camera, plus an adapter cable. Second hand Kinects start from about £12/$20 dollars from places such as CEX or CashConverters. Make Use Of guide to DIY scanners
Photogrammetry can be done with a
It is quite likely that you will need to tidy up the object once digitised, sometimes going so far as to re-topo (re-topology) which involves overlaying the scanned object with a new mesh you create in quads at the resolution/poly count optimised for your game engine. Maya has good re-topo tools.
Galaxy Note 10 has built-in 3D scanner
https://www.3dnatives.com/en/top-10-low-cost-3d-scanners280320174/
https://store.steampowered.com/app/438450/3DF_Zephyr_Lite_Steam_Edition/
https://digitalartlive.com/event/photogrametry-how-to-create-daz-studio-assets-from-photos/
https://www.daz3d.com/photogrammetry–creating-daz-studio-assets-from-photos
https://www.capturingreality.com/
https://www.3dbeginners.com/list-of-free-photogrammetry-software/
https://www.sculpteo.com/blog/2018/06/12/top-12-of-the-best-photogrammetry-software/
https://www.sculpteo.com/en/3d-learning-hub/best-3d-printing-articles/3d-scan-smartphone