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Unity sound

Unity can accept sound files in many formats including .wav and .mp3

Each sound should be assigned a source. You also need a ‘listener’ which will be the player’s character in a third-person game or the main camera itself in a first-person game. Distances will be measured between the source and the listener, getting louder as the distance between them reduces. https://docs.unity3d.com/Manual/AudioOverview.html