Creating textures

Customize>Units Setup to Metric Meters or you will be working in feet & inches…

Our first corridor blocks will be made up of 4 separate flat planes, each 3m x 3m.

Remember to set project folder in 3ds Max, this is where you will also export your textures from Photoshop to the scene assets/images folder.

Use scanline renderer since it is going to Unity anyway so no need for a more processor-intensive renderer.

Show shaded material in viewport. Box > Editable Poly

In Photoshop set up a new document for your textures.

At this stage we will use a 512 x 512 Pixels square. Higher quality textures will be 1024 x 1024 px or 2048 x 2048 px.

Always set the pixel dimensions as a power of 2:
2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096

You may find setting the resolution to 600 pixels/inch (ppi) helps with the fx settings. (I prefer 72 ppi, the usual ‘Web’ standard).

You can generate textures from scratch by setting your foreground and background colours and then using Filter>Render>Clouds to create a parchment effect.

To make this look more like wood, try Filter>Render>Fibers and experiment with the settings.

Use Filter>Other>Offset…
to retouch the edges to create a texture that will tile.

Guide to PBR textures in Unity

Some professionals use

Bump Maps and Normal Maps can be created in Adobe Photoshop from Filter > 3D > Generate Bump Map

bump map creation in Adobe Photoshop

Substance Painter

Free to students and teachers, this industry-standard software makes texturing much more straightforward. Plug-ins available for 3ds Max, Maya, Unity etc. and available for Mac, Windows, and Linux. Also Substance Designer.

intro tutorial